Bunny Bunker
A downloadable game for Windows and macOS

This is a game in Development, and we are looking for as much feedback as we can!
The webpage will improve in the future, but right now, you should download the game can give us your feedback.
Give feedback on Itch community
The Game
Build a colony, build a rocket, survive the nights and then, leave the planet.
This is a strategy game where you help the bunnies leave the planet to go colonize other worlds. The nights are getting more and more dangerous for each night, and the Bunnies really just want to live somewhere safe and harmonic.

Updated | 22 days ago |
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 4.6 out of 5 stars (5 total ratings) |
Author | Polyspice Games |
Genre | Strategy, Survival |
Made with | Unity |
Tags | Cute, Monsters, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
Download and extract the Zip.
Run 'Bunny Bunker.exe' and the game will start.
Development log
- Bunny Bunker - New buildings update25 days ago
- Bunny Bunker 1.0.3 - Minor but important bugs fixedDec 01, 2024
- Bunny Bunker version 1.0Nov 09, 2024
- Bunny Bunker Update - Missions, Walls, Rocket and Gameplay improvementsJul 14, 2024
- Bunny Bunker now have Walls, Sounds and a Main menuJun 01, 2024
- Bunny Bunker - Walls, Warriors and WicketnessMay 20, 2024
- Bunny Bunker - Demo update v 0.6.1Apr 16, 2024
- Bunny Bunker - Demo updateApr 06, 2024
Comments
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Here’s my thoughts on it and what I liked.
Here’s my feedback
Perhaps there could be stuff to look around for on the map? Maybe a fog of war and you can uncover the map? I think it would be interesting for warrior bunnies to have something to do during the day, or maybe they are sleeping during the day? It does feel unusual how warriors are always there 24/7 with no rest. These are just ideas I'm thinking of.
I have attached the playthrough for it from start to finish (just the gameplay no talking).
Thank you so much! This is amazing :)
The video is perfect.. and 10 minutes in my jaw dropped, haha :D You won over the game, good job.
We JUST released a new version this morning and it takes care of some of the things that I see you doing, the "Build rocket immediately" being one of the problems solved.
We have changed the nights a bit. The warriors now gives less damage and the monsters have more life, but also gives less damage.. this should make the need for having walls and towers more.. while still needing warriros to fight them off
The win screen improvements have been added to our backlog, and will be part of the next major release - thank you for that suggestion.
Regarding the placing of the bunnies, we will talk about this, and figure out if we should go the same way as with warriors and the towers. I hope some of the problem have been solved by adding a new bunny (the builder bunny) that takes care of all of the building new structures. This means that you will no longer have situations where you do not have bunnies to build stuff because you need bunnies to do all sort of different things :)
We have also added a upgrade system, so you have to upgrade the main building to build rockets and other new buildings :)
It is a super nice point about the warriros not sleeping, and actually this links into the next idea you are mentioning, having small missions and tings to discover around the map, which have been an idea from the very beginning - and we will definately work on that in the future.
Thank you one more time, this video is amazing and the feedback likevise.. please let me know if there is a new version of your games that we could play?
- I like the cute theme of bunnies
- I like the idea of short missions for let's say tower defense game
- The overall experience feels very cozy
- there is no description for campfire
- I would add confirmation for launching rocket, I accidently launch rocket in first mission only with one bunny. I think it's really important and rare decision to make so confirmation would be cool.
- I would really appreciate pause button under spacebar for example
- I would make shoot towers faster with less damage to make it look cooler
- I would make upgrades of building more visible
- there is some problems on UI scaling on 1920x1080 resolution
- UI feels like created for mobile devices in mind. I would make UI smaller on PC
- feels like default speed of the game is too slow, I know you can speed up the game but I would increase speed of gathering resources to make game feel more dynamic
Thank you so much for this feedback. And the nice comments are really nice and warming ;)
I will add the description for the campfire.. thats just a stupid mistake :) Thanks for mentioning it.
the "Confirm" on the launch is a really cool idea, I will add it as a feature request. thank you for that suggestion.
The pause with spacebar have been mentioned by others as well. We will add it or make it go back to x1 and find a different way of pausing.
Noted and agree, I will adjust the towers damage and ROF :) thank you.
About the upgrades.. we will look at this.. and yes I agree. I am just a bit in doubt about how to do this in a good way. Will give this another round of polish.
I am fixing our scaling problems :)
Yep, we have been making mobile games for a few years, haha, we will try to adjust this a bit :D
I will adjust the speed, I think this is the same you have for the towers. Walk and harvest speeds should be increased as well.
We are right now collecting analytics data, and have feature freeze, I will release a new version in a couple of months, with the updates that we can manage :)
Thank you again so much for this feedback its perfect!!
All bunnies die at the morning regardless of carrot count.
In fact, the carrots are deducted and then they die.
Ohh, I think you are missing out on the maintenance cost. There is a need for 3 Carrots for each Rabbit for them to survive. We will make sure to make this more clear in the game and the interface.
Thank you soo much for testing our game!! This is AWESOME :)
We will make an update in 0.1.3 soon
Just to make sure that we did not miss this. This issue was fixed a while ago :) Thank you again.